Munitions crafter pathfinder 2e

Might recommend a 1 day minimum for crafting regardless of how much of a level advantage they might have. Or, if you're starting a level 1, maybe create a custom skill feat that speeds up ammo crafting. You can put it under a custom background for your campaign or something. You can make any consumable in batches of 4.

Munitions crafter pathfinder 2e. Archetype SourcePathfinder #153: Life's Long Shadows pg. 74Archetype Golem Grafter Prerequisites Golem Grafter Dedication Your lungs are infused with the resilience of iron. Treat the result of your save against an inhaled poison as one degree of success better than you rolled. Additionally, you gain the following ability.

You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.

Raconteur's Reload is your baseline of course, spamming Demoralize (and the related Intimidation feats like Intimidating Glare, Battlecry, Scare to Death, etc), but then you have the Munitions Crafter->Munitions Machinist line which lets you craft Bombs and trick ammo for free, Cover Fire, Smoke Curtain, Called Shot, Deflecting Shot, etc ...Part 2 of the basics of Crafting in the Pathfinder (2nd Edition) RPG from Paizo!In this video we examine the rules for crafting magic items, potions, scrolls...Munitions crafter and alchemical ammo. Our party has a gunslinger with the munitions crater trait. To date she’s just used this to make normal ammo during her daily preparations, plus the occasional bombs. Now that Treasure Vault has added some level 1 alchemical ammo, I’m curious: how many rounds of alchemical ammo would be created with ...Traits. A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat. A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill.Equipment: leather armor, dueling pistol. If duel wielding, a slide pistol will allow you to use your slinger's reload with your capacity rounds and works within 30 feet. 2 slide pistols might be too heavy, an air repeater is a likely candidate for a second gun. Stats: 10 str, 18 dex, 12 con, 10 int, 12 wis, 16 cha.A staff has to have a theme to hold the magic together is the reasoning- Examples are elemental damage traits (fire), alignment, light. Schools, tradition and incapacitation traits are too broad. Then you fill each slot you have with a spell. You can add spells multiple times to allow casting on different levels.The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor’s potency rune for ...

adiosamigos8. •. Munitions Crafter states that you get 10 bullets per infused reagant. So you could make 20 bullets for free each day at level 2, but these would disappear the next day. You could instead make unique ammo like Elemental Ammunition Lesser, but you would only get two per use of reagant.You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items. You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced ...Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, …And frankly, the whole thing will most likely work MUCH better as a Gunslinger. It comes with build-in bomb making (Munitions Crafter) and means to deploy them (Quick Draw, Alchemical Shot). And the Gunslinger is much MUCH better at using guns. Just pick a background like Tinker and start with high-ish Int (14 will most likely be enough at ...Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level.I've been looking over the recent Pathfinder 2E expansion Guns and Gears and it seems that firearms are generally weak compared to most other weapons. The Gunslinger class supposedly specializes at using firearms, but they don't seem to be much better than a Fighter using a bow.. For example, the flintlock pistol has a 1d4 damage die, and Fatal 1d8. On a normal hit, a 1d4 is weaker than a fist ...This is already going to be a feat intensive Way (people should be taking the level 1 and 6 munitions feats, or maybe Alchemist dedication), so I don't really see that as a problem. If you really want to keep the option open for using non-throwing weapons, then I'd consider making two Way of the Anarchist feats that don't work with bombs (or ...

Traits. A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat. A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill.You only need to use your silver bullets against targets for which it matters, and can swap to other ammunition against other monsters. You also completely bypass the "grade" system that hobbles melee weapons made of special materials, and can fire silver arrows from your +2 greater striking flaming shocking longbow.M. crafter grants an extra pool of infused reagents for lvl 1 bombs. So when this comes online at lvl 4, you have 8 lvl 4 reagents from alchemist and 4 lvl 1 reagents from m. crafter. At lvl 12, m. machinist becomes available and you go from 18 lvl 12 reagents from alchemist to having another 18 lvl 9 reagents from m. machinist.The Pathfinder 2 alchemist gets the Advanced Alchemy feature, which lets them spend their daily Infused Reagents resource to create alchemical items. The class description suggests that alchemist's tools are involved with this process. However, neither the Infused Reagents feature nor the Advanced Alchemy feature mention that alchemist's tools are required.Dual Slide Pistols for your guns. Pick up Dual Weapon Reload and Paired Shots as feats. Everything else is just sugar in a pixie stick. Another option I didn't see anyone mention is using a Slide Pistol and a repeating weapon. With a Repeating Crossbow you can use Paired Shots and reload 5 consecutive turns.

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Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of ...A link from Reuters A link from Reuters Scientists launched the world’s fastest radio telescope in the Australian outback. The Australia Square Kilometre Array Pathfinder has 36 an...All scrolls of one batch must contain the same spell at the same level, and you must provide one casting for each scroll crafted. The process to Craft a scroll is much like that to Craft any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either Cast that Spell during the crafting ...You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book. ... Latest Pathfinder 2e! Pathfinder: 2nd Edition Bestiary March 31, 2024; Pathfinder Combat Pad (P2) March 31, 2024; Occult Tradition Spell Card Deck II [4th ...Crafting a batch during downtime uses the normal Craft rules, so it is usually easier to bring mats and make them on the spot as needed. Talismans - Basically magic key …

Uncommon SourceGuns & Gears pg. 105Access: The following regions have access to gunslingers: Ustalav, the Shackles, Alkenstar, Tian Xia, Arcadia PFS Note All Pathfinder Society agents have access to the Gunslinger class. While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or ... But Basic Crafter’s Book =/= Formula Book, so an Alchemist could have the formulas of the standard elixirs, alchemical tools and bombs of the CRB in addition to the class features, which could expand to poisons, mutagens and alchemical items outside the CRB. Reply. true. Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms. Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the ...Difficulty Classes. SourceCore Rulebook pg. 503 4.0 As the Game Master, it's up to you to set the difficulty classes (DCs) for checks that don't use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each ...Munitions Crafter will give you free special bullets every day or bombs that you will be less accurate with, ... Pathfinder 2e is very well balanced so go for what sounds fun, don't worry too much about optimisation. Just make sure you start with 18 in your key ability score and you should be fine.A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can ...Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon. This makes no sense for 2 different weapons. Freeing your hand from the grip of a 1 handed weapon is also called dropping the weapon.What Are the Rules for Ammo Made From Precious Materials in Pathfinder 2nd edition?For more information see:Basics of Crafting Part 1: https://youtu.be/639KP...Crafter's Appraisal Feat 1. General Skill. Prerequisite (s) trained in Crafting. Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to Identify Magic on magic items, though not on any other sorts of magic.

Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level.

Tripod Item 0SourcePrice 2 sp Hands 2; Bulk 1 Tripods are designed for use with weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square.Classic Firearms. SourceGuns & Gears pg. 150The following rules cover the use of firearms and includes the firearms and ammunition types available. All firearms are subject to misfires if they're not properly maintained, as described in the sidebar. The clan pistol and dwarven scattergun have the dwarf trait, the mithral tree has the elf trait ...This cleric can also turn into one of the best construct makers in the game if you build them right. It's expensive but very rewarding to create your own army or living armors and extra arms with weapons. Currently playing one at lvl 13 and still a ton of fun. Its a very MAD class needing multiple high scores.Munitions Crafter gives you an advanced alchemy level of 1, the Munitions Machinist feat boosts it to your level -3 (so it'll keep going up from there). Your advanced alchemy level is the max level of alchemical infused item you can make, so until you take Munitions Machinist you can't make anything above level 1 ammunition or bombs and the ...Elixirs are also really useful for martial. Fun fact: Moderate alchemical bombs are all 10gp each, and as characters with martial proficiency they already have full proficiency in them. Easy access to elemental damage, splash damage, and a backup pseudo +1 striking weapon.A tabletop role-playing game community for everything related to Pathfinder Second Edition. Join us on for more discussion on discord.gg/pathfinder2e or f.starstone.gg ... 8 - Gunslinger - Munitions Crafter 10 - Gunslinger - Alchemical Shot 12 - Gunslinger - Munitions Machinist 14 - Mauler - Hammer Quake ... Pathfinder 2e Remaster in 7 Minutes ...Shields scale up like the sturdy shield (we will do also sturdy bucklers). At each grade you can apply a special material, that give modifiers and special abilities. Shields can be equipped with a magical ability, took from the abilities that already exist in the game. Basically, specific shields will become special shield ability.adiosamigos8. •. Munitions Crafter states that you get 10 bullets per infused reagant. So you could make 20 bullets for free each day at level 2, but these would disappear the next day. You could instead make unique ammo like Elemental Ammunition Lesser, but you would only get two per use of reagant.They take two forms: fundamental runes and property runes. Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon's attack rolls, and the striking rune adds extra weapon damage dice. An armor potency rune increases the armor's item bonus to AC, and the resilient rune grants a bonus to the ...

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Creates a randomly generated level one Pathfinder 2e character with random race, class, background, ability scores, and skills. Require an 18 in your primary stat.It's not explicitly stated, but they're all called the same thing and cost the same price, I'd say all gun rounds are universal. JackBread. • 2 yr. ago. Firearms use "rounds" which are a distinct type of ammunition that all firearms use. You don't need to track separate types of bullets between different guns.Trip Legacy Content Source Core Rulebook pg. 283 4.0 You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop …Aug 14, 2020 · Aug 14, 2020. #3. By the book, in PF2, there is no quick way to craft minor items that should really take hours, at most. I suggest working with your DM to set up a house rule to allow crafting of minor, low-cost items based on your average "earn income" check, dispensing with the 4-day lead time, which is really intended for magic crafting. You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.Precious Materials Source Core Rulebook pg. 577 4.0 Materials with the precious trait can be substituted for base materials. For example, a hammer's head could be made of adamantine instead of iron. Items made of a precious material cost more than typical items; not only does precious material cost more, but the crafter must invest more time working with it.You can use Craft Anything to craft scrolls without needing spell provided and Unified Theory allowing you to Aracan to Trick Magic Item for any tradition of spell. The restriction would be gold and downtime, cause you'd still need to craft the scrolls in the first place. Doesn't seem that crazy to me, since it's two legendary skill feats, you ...Mar 1, 2022, 07:45 pm. I am taking the Munitions Crafter feat on a gunslinger I have created and now I need to choose my free formulas. It is a little unclear to me which …Level 1: Nimble Hooves for +5 Movement speed. Munitions Crafter For Alchemical Crafting (Bombs, Ammo and Mutagens cus my dm's nice.) Way of the Sniper. Level 2: Quick Draw, Assassin Dedication (Feat Tax) Level 3: Skill Increase in Stealth to Expert, took Incredible initiative as my General Feat. Level 4: Alchemical Shot to actually use those ... ….

Thaumaturgic Mastery Level 17. You've become a master in paranormal phenomena, and your esoterica grow in power. Your proficiency rank for your thaumaturge class DC increases to master. You also gain an additional skill increase, which you can apply only to Arcana, Nature, Occultism, or Religion.Leshy Heritages. Algae: Crafted from bioluminescent algae, your body is covered in splotches of brown and green. These drab colors come to life in the dark, creating dazzling arrays. At home in the water, you are trained in swimming and able to breathe underwater. As a free action, you may bio-luminesce, casting dim light in a 10ft range ...Raconteur's Reload is your baseline of course, spamming Demoralize (and the related Intimidation feats like Intimidating Glare, Battlecry, Scare to Death, etc), but then you have the Munitions Crafter->Munitions Machinist line which lets you craft Bombs and trick ammo for free, Cover Fire, Smoke Curtain, Called Shot, Deflecting Shot, etc ...You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools …Leather armor, adventurer's pack, and a firearm cleaning kit should leave you with 11 gp (ignoring silver piece change) for the gun. Ever since SoM, it seems that Paizo stopped making recommended class kits. The adventurer's pack + weapon and armor of choice are pretty much exactly what you need.Crafting Snares. The phrase "Crafting Snares" is immediately confusing. Unlike most items which you can craft and move around, Snares are not portable. You need to carry your raw materials and tools (see Tools and Materials, below) and craft the Snare wherever you want to place it. Snares are built in a single 5-foot square.AMERICAN FUNDS AMERICAN HIGH-INCOME TRUST® CLASS R-2E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksSourceCore Rulebook pg. 282 4.0 Price 1 sp (price for 10); Bulk L Type Ranged; Category Ammunition; Group Bow These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.One in five teenagers have depression at some point. Your teen may be depressed if they are feeling sad, blue, unhappy, or down in the dumps. Depression is a serious problem, even ... Munitions crafter pathfinder 2e, The Basic Crafter's Book is, in fact, a book of formulas and is worth 10s or less (1s, in fact). Compared to the balnk formula book costing 1g (10s), this might suggest that the BCB is "full" and not a full sized formula book, and you would likely also need a blank formula book., Open esophagectomy is surgery to remove part or all of the esophagus. This is the tube that moves food from your throat to your stomach. After it is removed, the esophagus is rebui..., How does Munitions crafter trait work (Pathfinder 2e) Question First for some reason it didn't automatically added the trained trait in Crafting. Plus if I create a Gunpowder dose it just creates in in the inventory and doesn't do anything. Do I have to give manually the ammunition to my player?, They can only reload if they're holding the weapon, needing to take the gun back from the familiar means you don't actually gain any actions. With independent, passing the gun is free, meaning you save 1 action per barrel loaded, Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day). Crafting masterwork (paper)cartridges cost 6 gold per ammo, so If I wanted to craft 10 masterwork cartridges it would cost for 6 gold, then 6 for masterwork would total to: 12 gold * 10 bullets = 120 gold. 120/1000 = .12., Munitions Machinist doesn’t really come online until level 7, that’s true, but what ammunition you do get at level 7 and 8 makes it worth the investment. Glue Bullet is excellent movement/action, Exsanguinating Ammunition synergizes extremely well with anything that gives good bleed damage, including sniper gunslinger, and eroding bullet is ..., Firearm Ammunition (10 rounds) Legacy Content Uncommon Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. , Notre groupe a un pistolet avec le trait de cratère des munitions. À ce jour, elle vient de l'utiliser pour faire des munitions normales pendant ses…, Specialty Crafting is only able to be taken once normally. The Anvil Dwarf Heritage specifically allows you to get it twice. Personally, the way I run it is that as soon as a character gains the "Craft Anything" feat it applies the Specialty Crafting bonus to all crafting checks., This'll get you 12 downtime days with only 1 day to start up a new craft. FYI, u/LincR1988, the subreddit r/Pathfinder is dedicated specifically to PFS play; you might get more specific and useful answers there. It is slightly better than Earning Income because Crafting is based on your level and not your level -2., Munitions Crafter - Not mandatory, except if you want to spec into any of the later alchemical or munitions feats, but really helpful in a lot of campaigns. At level 1, this likely gives you regular rounds/black powder and 7 bombs, as there is no level 1 alchemical ammunition. ... Massive Remaster Pathfinder 2e Cheatsheet (Links and details in ..., Deities. SourcePlayer Core pg. 35Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous, and could cause a god to revoke their blessings). Each deity below has their name and title, followed by a short ..., Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level., Should YOU play the new Pathfinder 2e gunslinger? Want to see it in a demonstration combat? Enjoy this Rules Lawyer's Shopping Guide for the GUNSLINGER, one ..., But Basic Crafter’s Book =/= Formula Book, so an Alchemist could have the formulas of the standard elixirs, alchemical tools and bombs of the CRB in addition to the class features, which could expand to poisons, mutagens and alchemical items outside the CRB. Reply. true. , It might help if the enemies do see them i guess. One way to move your snare during combat is to use the snare hopping warden spell. You can't move it into an occupied space, but with some teamwork like shoving and specific instances like tight hallways it might be helpful. Maybe you could use a boarding pike to shove an enemy into it and have ..., Archetypes. SourcePlayer Core pg. 215Character concepts come in infinite possibilities, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class. Click here for the full rules on Archetypes., Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You carry a small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession, when you tie an adversary's ..., Feats: Level 1: Munitions Crafter to make bombs and ammo. Level 2: Quick Draw is necessary for action economy. The plan is to spend your first action shooting someone with your two-handed weapon. This gives the highest chance of getting that Fatal D12. Then release one hand as a free action., Magical Traditions and Skills. Each magical tradition has a corresponding skill, as shown on the table below. You must have the trained proficiency rank in a skill to use it to Identify Magic or Learn a Spell. Something without a specific tradition, such as an item with the magical trait, can be identified using any of these skills., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Level 1: Nimble Hooves for +5 Movement speed. Munitions Crafter For Alchemical Crafting (Bombs, Ammo and Mutagens cus my dm's nice.) Way of the Sniper. Level 2: Quick Draw, Assassin Dedication (Feat Tax) Level 3: Skill Increase in Stealth to Expert, took Incredible initiative as my General Feat. Level 4: Alchemical Shot to actually use those ..., RA: Reaction / 1A: 1 Action / 2A: 2 Actions / 3A: 3 Actions / FA: Free Action Gunslinger - Archetype. A burgeoning new technology, firearms are quickly growing in power and deadliness. While these weapons are still expensive, far too expensive for most to ever dream of buying one, the claim that the firearm makes men equal has struck fear in the heart of generals and kings., Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level., You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload. Archetype Use. This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits. You can reload your weapon on the move., Level 1: Munitions Crafter - Never be without ammo or a grenade as you craft them yourself. Level 2: Fake Out - Threatening to blow your enemy up will cause them to hesitate and Aid your allies. Picking up Helpful Poppet with Ancestral Paragon helps out here. Level 4: Alchemical Shot - Get more explosive power in your shot and put your enemy on ..., Archived post. New comments cannot be posted and votes cannot be cast. 8 formulas. That's why the feat says you get 4 additional formulas. It means for in addition to those from alchemical crafting. Make sure you spend the whopping 1 silver to get a Basic Crafter's Book. Boom, now you've got the formula for every common item in the CRB., With pathfinder 2e the medicine skill, treat wounds and battle medicine get potent and you can forgo magical healing. Sure magical healing is still nice but not required. ... Make sure the gunslinger has some way to get ammunition for their weapon, wether through the Munitions Crafter feat or some other method, ..., Do you want to master the art of shooting in Pathfinder? Do you want to learn how to optimize your gunslinger character and choose the best options for your playstyle? Do you want to surpass even The Boss, the legendary gunslinger who inspired this guide? If you answered yes to any of these questions, then you need to check out N. Jolly's guide to the Pathfinder Gunslinger, a comprehensive and ..., Level 4: Munitions Crafter through Basic Shooting to get access to level 1 bombs and alchemical ammunition, and the ability to use Advanced Alchemy to make a number of them equal to double your level each day. Level 12: Munitions Machinist through Advanced Shooting to get access to bombs and alchemical ammunition at your level-3., Introduction. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. The Alchemist's role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and ..., They can only reload if they're holding the weapon, needing to take the gun back from the familiar means you don't actually gain any actions. With independent, passing the gun is free, meaning you save 1 action per barrel loaded